#pragma once
#include "GameDefine.h"
class CTileNode
{
public:
	CTileNode(void);
	~CTileNode(void);

	bool	Initiallize(int type, int x, int y);

public:
	inline int		GetTiletype()	{ return m_Type; }
	inline int		GetX()			{ return m_x; }
	inline int		GetY()			{ return m_y; }
	inline RECT		GetRect()		{ return m_rcTile; }
private:
	int		m_x;
	int		m_y;
	int		m_Type;
	bool	m_IsMove;
	RECT	m_rcTile;
};

